
Introducing Dan
So, as all games inevitably experience, we've had a set back or two in the last few months. First and most notably, one of the artists we were commissioning realised that her schedule was too hectic to give us the images we needed when we needed them. We were a little disheartened by hitting a complication so early in the process, but committed to the process, we dedicated ourselves to finding a new artist able to see through such a large project. Introducing Danzzila! ((Note