Creating a VN is a deceptively difficult task. When you’re playing a visual novel, if all of the elements work correctly, you don’t notice the individual elements of the game: the music, the background art, the expressions, the writing. Rather, you experience the game as a whole. As we began to fully explore the possibility of turning our little idea of a science fiction batsu game into a living, breathing work of art, all of the little things that we’d never really considere
Cotton Candy Cyanide’s first visual novel is titled Quantum Suicide. Set in the year 2117, it follows the crew of the Everett, a ship sent by Earth containing the best and brightest of the generation to seek out a new planet to inhabit. You play as a second generation researcher who discovers a method of interdimensional travel which may lead to a way to solve the onboard resource crisis and stop the malprogrammed Artificial Intelligence unit, hell-bent on conserving resource
Writing. Grrr. I am sure that all the writers out there will agree with me that sometimes writing just doesn’t want to happen. Sometimes it flows, sometimes it doesn’t. /sigh Anyway, on to the positives! We have decided that the demo should allow players to have an intimate moment with each of the court-able options. I don’t know about you, but after basic information/introduction, I have already picked my favourite and get excited about the courting that will shortly ensue.
We are Cotton Candy Cyanide, a fledgling game development studio from Queensland, Australia. Cotton Candy Cyanide (or CCCN- for short) consists of two PhD students from Griffith University: Nyx and MoltenCherry. We both have a strong interest in video games in general, and visual novels in particular. Danganronpa: Trigger Happy Havoc, Virtue's Last Reward, and the Persona series are amongst our favourite English VNs. While these games have some extra elements of puzzle solvin